I'm Peter Schauss, a software engineer and game developer from Hamburg, Germany.
Writing outstanding software, developing games and being creative is my job, my hobby and my passion.
This website is supposed to give you a quick overview over who I am and what I do.
Please feel free to contact me if you have further questions!
Table of Contents
Developing games is one of the most diverse and interesting software engineering challenges.
I'm creating my own independent games for over 15 years already and I also like to participate in game jams.
Independent Hobby Projects
I present most of my independent hobby projects under the name Unreal Software.
One of my biggest projects is Counter-Strike 2D, a 2D top-down multiplayer shooter which is already about 10 years old but still updated and played all around the world.
The first 3D game I developed is a survival game called Stranded.
Its sequel Stranded II supports modding via a definition system and a sophisticated scripting language.
The latest game I released is Carnage Contest.
It's a turn based tactical multiplayer shooter which is inspired by the game Worms.
All weapons in Carnage Contest are scripted in Lua and players can completely change them or add entirely new weapons.
I'm currently working on Stranded III, using Unity 3D.
I like to participate in game jams. The following games have been developed during game jams within 48 hours and in teams of different sizes.
They all have been developed using Unity3D and C#.
I programmed and also did some art pieces (brackets with team size and my contributions).
- Physical Crime, IG Jam #8, 2015 (5+, code & some props)
- Mayan Ball Game, IG Jam #9, 2015 (5+, code & characters/HUD/some props)
- Trick Or Treat, IG Jam at GamesCom 2016 (2, code & all art)
- Rubber Duck Rampage, Global Game Jam 2017 (2, code & level/some props)
At Goodgame Studios I worked on the mobile version of Legends of Honor.
It's a free to play strategy game for Android and iOS.
The mobile version has been released in several countries such as US, UK, CA and PL.
As a client developer I was responsible for core functionalities, gameplay mechanics, tracking systems and some of the dialogs.
Creativity is very important to me even though I'm not a professional artist.
I like drawing and digital painting and therefore I do most of the art for my games and websites myself.
Being a Photoshop user for several years and having basic 3D modelling skills in Blender helps me to achieve my goals.
You can see a few of my 3D models at my Sketchfab page - and of course also in my games.
In my last job I was Unity 3D / C# client developer at Goodgame Studios in Hamburg.
The last announced project I was working on is the mobile version of Legends of Honor.
Before I moved to Hamburg I worked as a Java software engineer at 1&1 in Montabaur.
My main task there was to work on customer relationship management software (Java client) and automated DSL connectivity check systems (Java & BPMN in Signavio).
Both companies use Jira for project management tasks and issue tracking. Moreover both use Jenkins for continous integration and continous delivery.
Therefore I'm very familiar with these environments and also with version control with SVN and Git.
I received my bachelor of science in computer science with business informatics as a minor subject at the University of Koblenz-Landau, campus Koblenz.
My Bachelor thesis is about digital signing of RDF graphs.
It includes a fully functional framework (Java) which allows to iteratively sign and verify RDF graphs with different algorithms.
It displays licenses which are embedded in web pages using RDFa.