Peter Schauss

Moin,

I'm Peter Schauss, a software engineer and game developer from Hamburg, Germany. Developing games, writing good software and being creative is my job, my hobby and my passion.

This website is supposed to give you a quick overview over who I am and what I do. Please feel free to contact me if you have further questions!

Table of Contents


Counter-Strike 2D, Stranded, Stranded 2, Carnage Contest

Games

Developing games is one of the most diverse and interesting software engineering challenges. I'm creating my own independent games for over 15 years already and I also participate in game jams as often as I can.

Independent Hobby Projects

I present most of my independent hobby projects under the name Unreal Software. One of my biggest projects is Counter-Strike 2D, a 2D top-down multiplayer shooter which is already about 10 years old but still updated and played all around the world. The first 3D game I developed is a survival game called Stranded. Its sequel Stranded II supports modding via a definition system and a sophisticated scripting language. The latest game I released is Carnage Contest. It's a turn based tactical multiplayer shooter which is inspired by the game Worms. All weapons in Carnage Contest are scripted in Lua and players can completely change them or add entirely new weapons. I'm currently working on Stranded III, using Unity 3D.

Game Jam Games

Game Jams

I like to participate in game jams. The following games have been developed during game jams within 48 hours and in teams of different sizes. They all have been developed using Unity3D and C#. I programmed and also did some art pieces (brackets with team size and my contributions).

Legends of Honor, Goodgame Studios 20016

Professional Projects

At Goodgame Studios I worked on the mobile version of Legends of Honor. It's a free to play strategy game for Android and iOS. The mobile version has been released in several countries such as US, UK, CA and PL. As a client developer I was responsible for core functionalities, gameplay mechanics, tracking systems and some of the dialogs.


UnrealSoftware.de with PHP, MySQL and jQuery

Websites

Creating websites with field-proven technology such as (X)HTML, CSS, PHP, MySQL, JavaScript and jQuery is a necessity to present my games on the web properly. UnrealSoftware.de is the meeting point for users of my games. It contains a complex, self-written discussion forum and a file archive with comment function for user-generated content.

Additional websites I made for my games are: CS2D.com, StrandedOnline.de, CarnageContest.com and Stranded3.com. Moreover I used WordPress to build websites for Grüne Jugend Koblenz and DPSG St. Josef Koblenz.


Art

Creativity is very important to me even though I'm not a professional artist. I like drawing and digital painting and therefore I do most of the art for my games and websites myself. Being a Photoshop user for several years and having basic 3D modelling skills in Blender helps me to achieve my goals.

You can see a few of my 3D models at my Sketchfab page - and of course also in my games.

Stranded III Logo

Goodgame Studios, Unity, Visual C#, 1&1, Java, Signavio, Jira, Jenkins

Work

I'm a Unity 3D / C# client developer at Goodgame Studios in Hamburg. The last announced project I was working on is the mobile version of Legends of Honor.

Before I moved to Hamburg I worked as a Java software engineer at 1&1 in Montabaur. My main task there was to work on customer relationship management software (Java client) and automated DSL connectivity check systems (Java & BPMN in Signavio).

Both companies use Jira for project management tasks and issue tracking. Moreover both use Jenkins for continous integration and continous delivery. Therefore I'm very familiar with these environments.


University, RDF, RDFA, Firefox, Java

University

I received my bachelor of science in computer science with business informatics as a minor subject at the University of Koblenz-Landau, campus Koblenz. My Bachelor thesis is about digital signing of RDF graphs. It includes a fully functional framework (Java) which allows to iteratively sign and verify RDF graphs with different algorithms.

As a practical project I developed a Firefox Add-On (JavaScript/XUL). It displays licenses which are embedded in web pages using RDFa.


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Contact

Peter Schauss
Stellinger Chaussee 39
D - 22529 Hamburg

Telephone: +49 040 55435943
Cellphone: +49 176 26848174

peter @ peterschauss.de